![]() Once your normal map has been produced, it can help add detail and depth to an otherwise low-resolution model. To create a normal map, first create a high-resolution model of the object you wish to map in any 3D modeling software and bake into a texture map for use with Photoshop. Create a 3D-specific workspaceĪs with bump maps, normal maps provide an effective way to simulate depth and detail on 3D models without actually providing information on surface normals – making them the superior choice for realistic lighting and texturing effects. Photoshop CS6 introduces some new toning options for its Gradient Map adjustment layers, making it simpler than ever to convert color images to black-and-white images. Normal maps are an effective way of adding back the detail you lost by scaling down to lower polygon counts, much like bump maps do but with the added benefit of providing more realistic lighting. ![]()
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